The pace before you finally get to unlock more moves slots and find the moveset you wanted by enrolling to a Master takes some hours, especially if your main character is the more tricky one which, understandably, unlocks later on. There’s even a throwback to Street Fighter III’s mini-game where you have to parry basketballs, as well as Street Fighter II’s special stage but you destroy a truck.įor the more experienced players, World Tour can be a slog. This is secretly a way to learn the timing of charge moves. The Karate one seems simple, as it forces you to hold a direction for a certain time and then flick the other way plus any punch or kick button to cleanly slice empty bottles. Hado Pizza will make you internalise the many motion inputs to pull off special moves, which include quarter-circles and dragon punch motions. The board-breaking one found in Chinatown is where you can learn the hitbox of your normal attacks (some of them have a shorter or longer range than the animation might lead you into believing). It extends into the side jobs you can do to earn a quick buck. If you need to beat them, you gotta learn. Oh, and there’s even a sentient refrigerator that do fireball spams in the form of throwing various food items (though I don’t recall seeing a can of not-Spam which would’ve been funny). Then there are the drones and not-Roombas, which test how you handle your aerial combat/anti-airs, and your crouching attacks respectively. Which is where you should practice your anti-air options. And there are enemies that will always jump up to dive kick. ![]() Usually, these jobbers are weaksauce, but they may have specific gimmicks, or predictable moves.Įvery now and then you’ll face an enemy that just constantly blocks, so you should throw them. The fights you engage on the streets are more Final Fight than it is Street Fighter, as the game transitions from the free-moving 3D controls into a 2D plane with invisible walls. There are smart ways in which the developers have designed the mode to silently tutorialise, and drill you on, certain mechanics. So World Tour really lets you take your time to learn the basics before it cranks up that dial. About three hours in is when I found a side quest challenging me to pull off a six-hit combo and do a perfect K.O., and the tutorials still keep coming even in the later stages of the mode. There are side quests you can find that tutorialises you some of the game mechanics, and also signal more players that at this point in time, you should be familiar with these concepts. Over time, you’ll meet the rest of the roster, some part of the main story while others tucked into some side quests, and learn their moveset. But the second character you get to meet and learn their moveset from is Chun-Li, which to a new player gives a glimpse of how more complicated characters work in the world of Street Fighter. He’s a shoto character, an all-rounder character with a fireball and a dragon punch similar to Ryu and Ken, which provides a good baseline to learn Street Fighter from. It also helps that the first chapter is mandated that you use the new Modern controls so that new players won’t be stuck for not knowing how to pull off quarter-circle motions and just get on and start playing.Įvery player will start out with Luke’s moveset. The game guides you in the baby steps, from how to move around the open world (which seems odd, but you have to consider that some folks might play it while using an arcade stick), to the basics of how a match work. World Tour is by no means perfect, but it does a great job of getting new players invested in the world of Street Fighter, and more importantly, getting them comfortable to put in time and get better at fighting games.įor a good hour or so, World Tour mode is just a series of tutorials, which, when compared to a typical JRPG, feels like home. ![]() ![]() And it’s enough to get me, a lapsed fan of fighting games who last touched a fighting game five years ago, to get back into fighting games again. It’s a fascinating mode, something we don’t often see in fighting games. What if Street Fighter is a Yakuza/Like A Dragon game? This is pretty much it. It’s this game’s story mode essentially, but rather than go the NetherRealm route and make a cinematic story where the fighting is sprinkled in here and there (which they did for Street Fighter V), World Tour instead is an open-world RPG that’s also secretly a beat-em-up game. Arguably the most interesting feature in Capcom’s latest fighting game Street Fighter 6 is World Tour mode.
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